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Sherhood V2

Coming soon. Live pools and the app stay on today’s factory. The hardened protocol stack (factory, reveal entropy, pot lifecycle) ships as V2 — not as a mid-season cutover.

The next chapter after live pools, Trade, profiles, XP, and $SHRH.

Rule that does not change: every Sherd is a real ownership claim. Distribution grows holders and creators — it does not turn Sherhood into a winner-take-all raffle.

Form

LayerJob
ProductNew pool / card / redeem surfaces
DistributionHow people find, invite, hold, and get rewarded for using the product
OpsToken launch, OpenSea, sponsored create — unlocks the rest
SafetyAudit + oracle before big TVL and NAV exits

1. Product

StatusItemNotes
Build nowGenerative Gacha CardsLayered art from assets + rarity + pool share
Build nowSingle-card swapsStock bundle → instant tradable Sherd
Build laterElite coinsListing fee + manual review into Elite lane
Needs oracleIndex pools + NAV redeemInstant redeem vs live stock NAV
Needs oraclePost-reveal early exitFair exit after reveal
Before scaleSecurity passReentrancy + VRF docs + external audit

Ops unlocks

ItemUnlocks
$SHRH go-liveLuck, create waiver, holder seasons / drops
OpenSea submitOff-site Sherd discovery
Factory createForLive fee-free create for holders

Already live (V2 base)

Bridge · Profiles · Deck · Trade · OG/Twitter · Telegram · XP · Offers · $SHRH docs · Roadmap


2. Distribution

Distribution = attention + holdings + creator supply. Same ownership math.

A. Holders

FeatureWhat users get
Hold perksLuck + fee-free create when live
Loyalty seasonsBadges, flair, season boards for active holders
Holder dropsOccasional sealed Sherds / cosmetics / featured access (official snapshots only)

B. Activity

FeatureWhat users get
Season XP boardsTime-boxed ranks → cosmetics / early access
Streak campaignsShort “keep the streak” pushes
Quest packsBundle actions (fund + list + share) → badge

XP stays a score, not a token, unless a season says otherwise. XP docs.

C. Invites

FeatureWhat users get
Invite linksProfile invite; XP / season progress on first fund
Creator invitesDeep link into a specific pool fund panel
Invite statsPublic invite count on profile (no wallet spam)

D. Creators

FeatureWhat users get
Creator fee shareCut of that pool’s fee path when enabled
Curator spotlightFeatured pools on discovery
Co-create / sponsoredBrands / DAOs open pools without each wallet paying create (hold $SHRH)

E. Markets & liquidity

FeatureWhat users get
$SHRH LP programsOfficial depth when token is live
Trade maker seasonsXP / badges for healthy list + fill
OpenSea + in-appOne collection story; buyers land back in product

F. Bridge & social

FeatureWhat users get
Bridge questsFirst Relay → RH can count for a season
Multi-rail fundETH / WETH / USDG stay first-class
Telegram + share cardsLive activity + high-contrast OG for every link
Community grantsSmall treasury grants for tools / art / education

G. Inventory

FeatureWhat users get
Event packsMulti-Sherd packs (ownership still sums to 100%)
Gift / sendTransfer to profiles that allow receive
OffersBid before a formal list

H. Partners

FeatureWhat users get
Elite listingsCurated tokens for Elite pools
Partner poolsLabeled sponsored pools with shared promo

Distribution safety

  • Contracts only from the app + verified channels
  • No DM “claim” links
  • No promised rarity or profit
  • Hold = connected wallet (not exchange-only)

3. Ship order

#TrackWhy first
1Generative Gacha CardsMoat + shareability
2Distribution v1 (invites, seasons, quests)Growth loop; TG/OG already partly live
3Security pass + VRF docsBefore TVL scales
4$SHRH launch + LP + holder seasonsActivates hold layer
5Oracle / NAVUnlocks index redeem + post-reveal exit
6Single-card swaps + EliteExpansion after rails exist

Parallel is fine when items do not share the oracle dependency.


4. Out of scope

  • Winner-take-all as the core product
  • Hold amounts or unofficial token addresses in docs
  • Guaranteed airdrop size, rarity, or price

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